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key_items [2019/10/31 17:07]
cleartonic
key_items [2024/08/13 23:34] (current)
dryzalizer [Key Items List]
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   * **Bracelet**:​ Allows you to enter the real Exdeath’s Castle in W2, assuming you also have the Anti-Barrier. ​ This unlocks two boss locations, as well as the opportunity to fight Exdeath, which may be mandatory if W3 is locked, or is optional otherwise.   * **Bracelet**:​ Allows you to enter the real Exdeath’s Castle in W2, assuming you also have the Anti-Barrier. ​ This unlocks two boss locations, as well as the opportunity to fight Exdeath, which may be mandatory if W3 is locked, or is optional otherwise.
   * **Elder Branch**: Allows you to enter the Great Forest of Moore in W2.  This leads to a boss location, after which Cara will replace Galuf. ​ Having Cara is also the prerequisite to entering the Fork Tower in World 3, granting two more boss fight opportunities.   * **Elder Branch**: Allows you to enter the Great Forest of Moore in W2.  This leads to a boss location, after which Cara will replace Galuf. ​ Having Cara is also the prerequisite to entering the Fork Tower in World 3, granting two more boss fight opportunities.
-  * **Hiryuu Call**: Causes the Hiryuu to appear in W2, next to your default location.  This allows you to land on Xezat’s ship and fight a boss there.+  * **Hiryuu Call**: Causes the Hiryuu to appear in W2, on the coast next to Zeza's Fleet.  This allows you to land on Xezat’s ​main ship and fight a boss there.
   * **Ifrit’s Fire**: Allows you to pass a bookshelf in the Ancient Library in W1, to reach the second boss location. ​ The first boss of the Library is //not// locked behind this item.   * **Ifrit’s Fire**: Allows you to pass a bookshelf in the Ancient Library in W1, to reach the second boss location. ​ The first boss of the Library is //not// locked behind this item.
-  * **Mirage Radar**: Allows you to find and enter Mirage in W3, in the tiny forest on the very south of the map.  There are eight unique shops to be found here; with reward tiering enabled these will be very high value shops.  ​This is required to access the Black Chocobo, which provides access ​to Bahamut ​in World 3+  * **Mirage Radar**: Allows you to find and enter Mirage in W3, in the tiny forest on the very south of the map.  There are two hint locations ​to be found here, as well as eight unique shops; with reward tiering enabled these will be very high value shops.  ​The Black Chocobo ​can be found here as well, which will allow you to reach North Mountain ​in W3 and fight the boss at Bahamut'​s location
-  * **Moogle Suit**: Allows you to enter the Moogle Village in W2.  This only contains some free items; with reward tiering enabled, these will be tier items. +  * **Moogle Suit**: Allows you to enter the Moogle Village in W2.  This only contains some free items; with reward tiering enabled, these will be fairly high tier items. 
-  * **Pages (Pyramid Page, Shrine Page, Falls Page, Trench Page)**: These key items allow you to open the doors at the start of the Pyramid, Solitary Island Shrine, Istory Falls, and Great Undersea Trench dungeons in W3.  The Pyramid ​only contains items, but with reward tiering enabled, they are tier 9 items. ​ The Shrine ​has a boss at the end.  The Falls requires the Submarine Key as well, and has a boss .  The Trench also requires the sub key and has a boss, and also has two unique ​shops in it+  * **Pages (Pyramid Page, Shrine Page, Falls Page, Trench Page)**: These key items allow you to open the doors at the start of the Pyramid, Solitary Island Shrine, Istory Falls, and Great Undersea Trench dungeons in W3.  The Pyramid ​and Shrine ​have single ​boss at the end.  The Falls requires the Submarine Key as well, and has a boss.  The Trench also requires the sub key and has a boss, but also has two unique ​shop locations and three hints within
-  * **Sandworm Bait**: Allows you to fight a boss in the Shifting ​Desert in W1. +  * **Sandworm Bait**: Allows you to fight a boss in the Desert ​of Shifting Sands in W1. 
-  * **Steamship Key**: ​Take this to the underground base in W1 and you can enter the Steamship. ​ This leads to a boss location, then immediately to the Karnak Escape sequence, for another boss location. +  * **Steamship Key**: ​Allows ​you to enter the Steamship, which is marked by a shrine outside Karnak.  This leads to a boss location, then immediately to the Karnak Escape sequence, for another boss location. 
-  * **Submarine Key**: Causes the Submarine to appear in W2next to your default location, and also allows the airship in W3 to submerge. ​ In W2, this allows you to enter the Barrier Tower for a boss fight. ​ In W3, this allows you to enter Sunken Walse Tower for a boss fight. ​ With the Falls or Trench pages, you can also access those locations for additional boss fights.+  * **Submarine Key**: Causes the Submarine to appear in W2 on the coast next to Zeza's Fleet, and also allows the airship in W3 to submerge. ​ In W2, this allows you to enter the Barrier Tower for a boss fight. ​ In W3, this allows you to enter Sunken Walse Tower for a boss fight. ​ With the Falls or Trench pages, you can also access those locations for additional boss fights.
   * **Walse Tower Key**: Allows you to enter Walse Tower in World 1 for a single boss fight.   * **Walse Tower Key**: Allows you to enter Walse Tower in World 1 for a single boss fight.
  
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