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randomizer_settings [2020/03/11 22:24]
cleartonic
randomizer_settings [2022/08/13 22:02] (current)
dryzalizer Progressive Bosses Info updated.
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   * **Place all rewards:** Does what it says: all items, abilities, and magic will be obtainable somewhere. ​ Note that due to [[progressive_abilities|Progressive Abilities]]'​s functionality,​ you may end up unable to collect them all.   * **Place all rewards:** Does what it says: all items, abilities, and magic will be obtainable somewhere. ​ Note that due to [[progressive_abilities|Progressive Abilities]]'​s functionality,​ you may end up unable to collect them all.
   * **Enforce all jobs:** Similar to placing all rewards; this covers Jobs explicitly and ensures they will all be discoverable somewhere in the game.  Does nothing for you if Four Job Mode is also active.   * **Enforce all jobs:** Similar to placing all rewards; this covers Jobs explicitly and ensures they will all be discoverable somewhere in the game.  Does nothing for you if Four Job Mode is also active.
-  * **Progressive bosses:** Strengthens bosses in Worlds 1 & 2 where their key item requirements are placed in Worlds 2 & 3. Explanation at [[https://​www.bigbridge.studio/​cdwiki/​doku.php?​id=boss_tiering|the boss tiering page]].+  * **Progressive bosses:** Strengthens bosses in Worlds 1 & 2 where their key item requirements are placed in Worlds 2 & 3. Explanation at [[https://​www.bigbridge.studio/​cdwiki/​doku.php?​id=boss_tiering|the boss tiering page]]. NOTE: This setting has been removed due to bugs in implementation,​ but it may return in the future.
   * **Progressive rewards:** Magic and abilities will follow logical progression when obtained via chests and events. For example, a chest may have "​Progressive Bolt" spell, which means the player will get Bolt1 if the player doesn'​t have any Bolt magic, will get Bolt2 if the player has Bolt1, and will get Bolt3 if the player has Bolt2 or Bolt3 (redundancy). This is recommended when playing with Open World settings instead of locked seeds, otherwise World 3 will yield much higher tier goods and is immediately accessible. With this setting applied, even goods in World 3 will adhere to logical progression. However, for world locked seeds, playing without this setting is recommended,​ because when the player proves they can access World 2 or World 3, they can reap the benefits of higher tier goods without having to "​prove"​ they'​ve collected chests in earlier worlds. ​   * **Progressive rewards:** Magic and abilities will follow logical progression when obtained via chests and events. For example, a chest may have "​Progressive Bolt" spell, which means the player will get Bolt1 if the player doesn'​t have any Bolt magic, will get Bolt2 if the player has Bolt1, and will get Bolt3 if the player has Bolt2 or Bolt3 (redundancy). This is recommended when playing with Open World settings instead of locked seeds, otherwise World 3 will yield much higher tier goods and is immediately accessible. With this setting applied, even goods in World 3 will adhere to logical progression. However, for world locked seeds, playing without this setting is recommended,​ because when the player proves they can access World 2 or World 3, they can reap the benefits of higher tier goods without having to "​prove"​ they'​ve collected chests in earlier worlds. ​
   * **Remove NeoExdeath**:​ Removes NeoExdeath from boss pool, shuffles his location among the other bosses, and replaces his fight with a free Goblin fight. The Goblin fight will have very basic AI, but matching HP of the location (just like any other fight), and NeoExdeath will not be part of the seed at all.    * **Remove NeoExdeath**:​ Removes NeoExdeath from boss pool, shuffles his location among the other bosses, and replaces his fight with a free Goblin fight. The Goblin fight will have very basic AI, but matching HP of the location (just like any other fight), and NeoExdeath will not be part of the seed at all. 
   * **Disallow ability placement:​** This is primarily designed for Four Job mode, but can be used with any setting. Abilities will not be placed in the game (in shops & rewards), but can be learned on jobs as per normal. ​   * **Disallow ability placement:​** This is primarily designed for Four Job mode, but can be used with any setting. Abilities will not be placed in the game (in shops & rewards), but can be learned on jobs as per normal. ​
 +
 +====== In-battle Reset Command ======
 +While in battle, the player can cause the party to become petrified, acting as a soft-reset and sending the player back to the title screen. ​
 +While in battle, press Start, then use the button combination [Start + Select + L]. Then press Start to unpause to enable this behavior. ​
  
 ====== World Locking Logic ====== ====== World Locking Logic ======
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 ====== Randomized Weapons ====== ====== Randomized Weapons ======
-Refer to the [[weapon_randomization|weapon randomization page]] for an explanation on Randomized Weapons.+Refer to the [[weapon_randomization|weapon randomization page]] for an explanation on Randomized Weapons. ​  
 **Weapon randomization percent** is the percentage of randomized weapons that "​overwrite"​ vanilla weapons. When set to 100%, every weapon in the game will be a new randomized weapon. When set to 75%, 75% of the weapons will be newly randomized weapons (e.g., Cure3 Staff, Human Killer Bow), and randomly selected 25% will be untouched vanilla weapons (e.g., Murasame, Epee). ​ **Weapon randomization percent** is the percentage of randomized weapons that "​overwrite"​ vanilla weapons. When set to 100%, every weapon in the game will be a new randomized weapon. When set to 75%, 75% of the weapons will be newly randomized weapons (e.g., Cure3 Staff, Human Killer Bow), and randomly selected 25% will be untouched vanilla weapons (e.g., Murasame, Epee). ​
  
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