When bosses get too difficult you may find **grinding** for levels or abilities to be your best option. Instant death effects, when they hit, generally work on enemies listed unless otherwise specified. ===== World 1 ===== ^ Formation(s) ^ HP (ea.) ^ Lvl ^ XP (tot.) ^ AP (tot. 1x) ^ Gil (tot.) ^ Enc. % ^ Location ^ Weaknesses ^ Strats ^ | Wild Nack (x5) | 95 | 15 | 350 | 1 | 625 | | Forest East of Karnak | Fire | Fire scroll; Fire rod; Fire2--3 spell; Ifrit; Lvl.3 Flare | | BlackFlame (x5) | 220 | 22 | 1450 | 3 | 870 | | Crescent chain plains/beach | Water | Water scroll; !Terrain (beaches only) ((Note Leviathan is //not// water-elemental!)) | | Skull Eater (x1--6) | 1 | 32 | 300x? | 5 | 100x? | | Jachol cave (Gil cave) | --- | Guaranteed-to-hit atk. (Each appears after the first; will run) | ===== World 2 ===== ===== World 3 ===== ^ Formation(s) ^ HP (ea.) ^ Lvl ^ XP (tot.) ^ AP (tot. 1x) ^ Gil (tot.) ^ Enc. % ^ Location ^ Weaknesses ^ Strats ^ | Wild Nack (x5) | 95 | 15 | 350 | 1 | 625 | 100% | Grassland of first peninsula SE of Island Shrine | Fire | See Wild Nack -- W1 | | Slug (x4) | 1820 | 42 | 4400 | 3 | 1812 | 35% | Grassland between Kelb and Mt. Hiryuu; tiny sliver of SW peninsula of West continent | Fire | See Wild Nack; Lvl.3 Flare | | GloomWidow (x3) | 1820 | 42 | 3300 | 3 | 1368 | 35% | ::: | Water | See BlackFlame; Lvl.3 Flare | | Slug(x2)+GloomW(x2) | | 42 | 4400 | 3 | 1818 | 23% | ::: | --- | AOE; Lvl.3 Flare | | Ammonite (x5) | 2780 | 48 | 5850 | ? | 2865 | 42% | Sea area immediately W of Torna Canal | --- | AOE; Lvl4Qtr+Lvl3Flare | | Ankheg(x1) + Ammon(x3) | Ank:2780 | Ank:48 | 4760 | ? | 2289 | 35% | ::: | Ice | ::: | | ShieldDrgn (x1) | 19999 | 29 | 10000 | ? | 1000 | | Sealed Castle | --- | Only viable strat: !Control, then use Almagest on self; will run at half HP otherwise. No instadeath. | (([[https://www.cavesofnarshe.com/ff5/finalworld.php|Caves of Narshe -- Final World: Enemy Encounters]])) ===== Void ===== ^ Formation(s) ^ HP (ea.) ^ Lvl ^ XP (tot.) ^ AP (tot. x1) ^ Gil (tot.) ^ Enc. % ^ Location ^ Weaknesses ^ Strats ^ | MossFungus (x3) | 5000 | 48 | 4560 | 4 | 1773 | | Void Forest | Fire, Water | See Wild Nack & BlackFlame; Lvl4Qtr+Lvl3Flare | | Farfarello (x5) | 2580 | 48 | 6950 | 7 | 3030 | | ::: | Poison | Poison rod, Bio AOE; Lvl4Qtr+Lvl3Flare | | White Flame (x4) + MossF (x1) | WF:1600 | WF:49 | 7240 | 4 | 2943 | | ::: | --- | Any AOE | | WF(x2) + MossF(x1) + Farf(x1) | | | 5770 | 4 | 2373 | | ::: | --- | Any AOE | | Achelone (x3) | 3200 | 52 | 4440 | 5 | 1926 | | Void Caves | Water | See BlackFlame; Lvl4Qtr+Lvl3Flare | | Orcat (x4) | 2100 | 49 | 5400 | 4 | 2376 | | ::: | Water, Earth | See BlackFlame; !Terrain; Titan/Quake/Earth hammer/Gaia bell | | Orcat (x2) + Ach (x1) | | | 4180 | 4 | 1830 | | ::: | Water | See BlackFlame | ===== Gil grind ===== Jachol cave (Gil cave) can be used to grind for cash. Save outside the East entrance of the cave and walk South under the ceiling, following the path that loops East until you start stepping on gil that doubles with each step. Commit yourself to taking 10 steps only for nearly 10k gil. If you do so without incident, cast Exit/Teleport or walk out, then //save//, and repeat the process. If you encounter the Gil Turtle, perform a soft or hard //reset// and try again. Only a soft or hard reset will refresh the RNG that determines where the Turtle appears. Repeat until you have enough gil to for your goal.((It is this editor's opinion that the only thing worth grinding gil for is to buy Running Shoes (Hermes Sandals). For !Giltoss versus Exdeath, you will likely receive enough gil from chests in the Void.)) ====== See also ====== [[https://docs.google.com/spreadsheets/d/10Jg3DoaUlDqN6btLHA1NdTpu9I3af5UEXhfa3M6Z2JI/edit#gid=1795308693|FF5 Enemy, Shop and Equip Lists]] (Primary source for this page; by multiple contributors; linked via [[https://ff5.mega64.net/|Final Fantasy V Resources]]).