Table of Contents

Here's more detailed information on major settings available for the randomizer. This page is up to date for v0.76.0 - if the version is higher than that, there may be new settings that have been made available since.

Main Options

In-battle Reset Command

While in battle, the player can cause the party to become petrified, acting as a soft-reset and sending the player back to the title screen. While in battle, press Start, then use the button combination [Start + Select + L]. Then press Start to unpause to enable this behavior.

World Locking Logic

The biggest setting option currently available. This determines which worlds are available to you immediately, and the overall flow of your game:

Reward Tiering

Refer to the randomization tiering page for an explanation on Reward Tiering, which is optional (default on).

Overflow Chance/Threshold is a chance that rewards from a given location will randomly be higher than stated. For instance, the default Chance of 10% and Threshold of 1 means that a World 2 shop has a 1/10 chance of carrying a tier 4 reward instead.

Randomized Weapons

Refer to the weapon randomization page for an explanation on Randomized Weapons.

Weapon randomization percent is the percentage of randomized weapons that “overwrite” vanilla weapons. When set to 100%, every weapon in the game will be a new randomized weapon. When set to 75%, 75% of the weapons will be newly randomized weapons (e.g., Cure3 Staff, Human Killer Bow), and randomly selected 25% will be untouched vanilla weapons (e.g., Murasame, Epee).

Randomize Loot

This changes the two drops (normal/rare) and two steals (normal/rare) for each enemy. None doesn't change drops/steals at all. Match only changes drops and steals for enemies that already have them - empty slots remain empty. Full fills up the loot table of all enemies. Variable lets you set the chance that any given loot table slot is filled.

Randomizing the loot table in some manner is likely to be rewarding, as it's very rare for enemies or bosses to give much of value. However, there are some static drops that can be valued: Ramuh/Shoat/Golem by default drop their summons after being fought as a boss, for instance, and controlling Prototypes in World 1 is a popular source of Dark Matter for either Chemists or selling.

Four Job settings

Chaos settings

These settings yield much more chaotic results than the others, which tend to be more structured and sensible. They're all perfectly usable, but will have unpredictable consequences.

Configurations

Menu configurations options are still changeable in-game. They include the EXP/ABP multiplier and the menu colors. As of v0.82, each character can be renamed before the seed's generation (except for Butz, who is named in-game).

Misc. Options