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When bosses get too difficult you may find grinding for levels or abilities to be your best option.
World 1
Formation(s) | HP (ea.) | XP (tot.) | AP (tot. x1) | Gil (tot.) | Location | Weaknesses | Strats |
---|---|---|---|---|---|---|---|
Wild Nack (x5) | 95 | 350 | 1 | 625 | Forest East of Karnak | Fire | Fire scroll; Fire rod; Fire2–3 spell; Ifrit |
BlackFlame (x5) | 220 | 1450 | 3 | 870 | Crescent chain plains/beach | Water | Water scroll; !Terrain (beaches only) 1) |
Skull Eater (x1–6) | 1 | 300x? | 5 | 100x? | Jachol cave (gil cave) | — | Guaranteed-to-hit atk. (Each appears after the first; will run) |
World 2
World 3
Formation(s) | HP (ea.) | XP (tot.) | AP (tot. x1) | Gil (tot.) | Location | Weaknesses | Strats |
---|---|---|---|---|---|---|---|
Slug (x4) | 1820 | 4400 | 3 | 1812 | overworld; guaranteed in SW corner of West continent | Fire | See Wild Nack |
GloomWidow (x4) | 1820 | 4400 | 3 | 1824 | Water | See BlackFlame | |
Slug(x2)+GloomW(x2) | 4400 | 3 | 1818 | — | AOE, but can you KO in one round? | ||
Slug(x3)+Mukare(x1) | Muk: 2000 | 4500 | 3 | 1818 | Water/— | Water AOE + one atk. | |
ShieldDrgn (x1) | 19999 | 10000 | ? | 1000 | Sealed Castle | — | Only viable strat: !Control, then use Almagest on self; will run at half HP otherwise. |
Void
Formation(s) | HP (ea.) | XP (tot.) | AP (tot. x1) | Gil (tot.) | Location | Weaknesses | Strats |
---|---|---|---|---|---|---|---|
MossFungus (x3) | 5000 | 4560 | 4 | 1773 | Void Forest | Fire, Water | See Wild Nack & BlackFlame |
Farfarello (x5) | 2580 | 6950 | 7 | 3030 | Poison | Poison rod, Bio AOE | |
White Flame (x4) + MossF (x1) | WF:1600 | 7240 | 4 | 2943 | — | Any AOE | |
WF(x2) + MossF(x1) + Farf(x1) | 5770 | 4 | 2373 | — | Any AOE | ||
Achelone (x3) | 3200 | 4440 | 5 | 1926 | Void Caves | Water | See BlackFlame |
Orcat (x4) | 2100 | 5400 | 4 | 2376 | Water, Earth | See BlackFlame; !Terrain; Titan/Quake/Earth hammer/Gaia bell | |
Orcat (x2) + Ach (x1) | 4180 | 4 | 1830 | Water | See BlackFlame |
Gil grind
Jachol cave (“Gil cave”) can be used to grind for cash. Save outside the cave and walk to the SE loop until you start stepping on gil that doubles with each step. Commit yourself to taking 6 steps only. If you encounter the Gil Turtle, reset and try again. If not, after 6 clean steps exit the cave and save , then repeat until you have enough gil to buy what you are saving for.2)
See also
FF5 Enemy, Shop and Equip Lists (Primary source for this page; by multiple contributors; linked via Final Fantasy V Resources).